3ds Max

3DS Max Course Details in Erode

The 3DS Max Civil course in Erode offers comprehensive training in Autodesk’s 3D modeling and rendering software tailored for civil engineering applications. Students learn fundamentals such as interface navigation, modeling techniques for architectural structures, terrain creation, lighting, and texturing. Advanced topics include simulation, animation, and project management tools essential for architectural visualization and urban planning. The course emphasizes hands-on projects and real-world scenarios to enhance practical skills. Additionally, students receive guidance on industry best practices and workflows. Upon completion, participants gain proficiency in utilizing 3DS Max for civil engineering projects, paving the way for career opportunities in architectural design firms and construction companies.

What will you learning outcomes in 3Ds Max Course in Erode

  • Interface navigation and software functionalities of Autodesk’s 3DS Max.

  • Modeling techniques specific to civil engineering, including architectural structures and terrain.

  • Lighting and texturing methods to enhance realism in architectural visualizations.

  • Simulation and animation tools for showcasing designs and project presentations.

  • Project management workflows tailored for civil engineering projects.

  • Industry best practices and standards in architectural visualization and urban planning.

  • Hands-on experience through practical projects and real-world scenarios.

  • Proficiency in utilizing 3DS Max for various civil engineering applications, preparing you for careers in architectural design firms and construction companies.

Requirements for 3Ds Max Course in Erode
  • Basic computer literacy, including familiarity with operating systems such as Windows.

  • Understanding of fundamental concepts in civil engineering or architecture (preferred but not mandatory).

  • Passion and interest in 3D modeling, rendering, and visualization.

  • Access to a personal computer or laptop with sufficient hardware specifications to run 3DS Max smoothly.

  • Availability for attending classes and completing assignments as per the course schedule.

  • Willingness to learn and engage actively in hands-on projects and practical exercises.

  • Eagerness to explore industry-standard techniques and workflows in architectural visualization and urban planning using 3DS Max.

  • High school diploma or equivalent educational qualification.

Introduction 3ds Max training for Civil & Architecture Engineers in Erode

At C CUBE CAD Centre, Erode, we offer comprehensive 3Ds Max Training specifically tailored for Civil and Architecture Engineers, helping you bring your design concepts to life with powerful 3D visualization tools. Our course is designed to provide in-depth knowledge of 3Ds Max, focusing on architectural modeling, rendering, and animation techniques.

Whether you’re looking to create detailed building models, realistic walkthroughs, or stunning visual presentations, our expert instructors will guide you through every aspect of this versatile software.

Syllabus

Introduction to Autodesk 3ds Max

  • Overview
  • Visualization Workflow
  • The Autodesk 3ds Max Interface
  • File Commands
  • Create New Scenes
  • Open and Save Files
  • Preferences
  • Setting the Project Folder
  • Configure Paths
  • Display Drivers
  • Viewport Display and Labels
  • General Viewport
  • Point Of View
  • Shading Viewport
  • Per-View Preference

 

Autodesk 3ds Max Configuration

  • Viewport Navigation
  • Viewport Configuration and Settings
  • Object Selection Methods
  • Units Setup
  • Layer and Object Properties
  • Display Panel

 

Assembling Project Files

  • Data Linking and Importing
  • Merging Autodesk 3ds Max Scene Files
  • Civil View
  • Linking Files
  • Linking DWG Files
  • Linking FBX and RVT Files

Manage Links Options

  • File Link Settings: DWG Files
  • File Link Settings: Revit Files (RVT or FBX)
  • References
  • External References (XRef)
  • Data Management and Asset Tracking

 

Basic Modeling Techniques

  • Model with Primitives
  • Modifiers and Transforms
  • Sub-Object Mode
  • Working in Sub-Object Mode
  • Geometric Edits through Sub-objects
  • Geometric Subg.
  • Objects
  • Smoothing
  • Caddy Display for Edit Poly Modifier
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
  • Polygon Modeling Tools in the Ribbon
  • Statistics in Viewport

 

Modeling From 2D Objects

  • 3D Modeling from 2D Objects
  • The Lathe Modifier
  • 2D Booleans
  • The Extrude Modifier
  • 3D Boolean Operations
  • Using Snaps for Precision
  • The Sweep Modifier
  • Sweep Parameters

Materials

  • Understanding Materials and Maps
  • Material Shaders

Managing Materials

  • General Materials
  • Physical Materials
  • Multi/Sub- Object Materials
  • Additional General Materials
  • Scanline Materials
  • Autodesk Materials
  • Assigning Maps to Materials
  • Opacity, Bump, and Reflection Mapping
  • Opacity Mapping
  • Bump Mapping
  • Reflection Mapping
  • Arnold Materials
  • The Material Explorer
  • Scene Converter

 

Mapping Coordinates and Scale

  • Mapping Coordinates
  • Mapping Controls in Slate Material Editor
  • MapScaler Modifier
  • UVW Map Modifier
  • Mapping Scale
  • Explicit Map Scaling
  • Continuous Map Scaling
  • Spline Mapping

Introduction to Lighting

  • Local vs. Global Illumination
  • Default Illumination
  • Local Illumination
  • Global Illumination
  • Types of Lights
  • Standard Lighting
  • Common Parameters
  • Types of Standard Lights

Omni Lights

  • Spotlights
  • Directional
  • Lights
  • Fill Lights
  • Skylight
  • Shadow Types
  • Common Shadow Parameters
  • Shadow Map Parameters
  • Ray Traced Shadows
  • Advanced Ray-Traced Shadows

 

Chapter 9: Lighting and Cameras

  • Photometric Light Objects
  • Photometric Light Types
  • Templates Rollout
  • General Parameters Rollout
  • Distribution (Photometric Web) Rollout
  • Shape/Area Shadows Rollout
  • Intensity/Color/Attenuation Rollout
  • Arnold Lights
  • Cameras
  • Physical Camera
  • Target and Free Camera Parameters
  • Background Images
  • Aspect Ratio
  • Safe Frames

Exposure Control, Daylight, and Rendering

  • Exposure Control
  • Exposure Control Methods
  • Logarithmic Exposure Control Parameters
  • Physical Camera Exposure Control
  • Daytime Lighting
  • Sun Positioner Daylight System
  • Sunlight and Skylight System
  • Image Based Lighting
  • Rendering Options
  • Common Options
  • Common Tab
  • Renderer Tab
  • Arnold Renderer
  • Arnold Renderer Tab
  • System Tab
  • Archive Tab
  • Diagnostics Tab
  • AOV Settings Tab
  • Scanline Renderer
  • Single vs. Double-Sided in Scanline Rendering
  • ART Renderer
  • State Sets
  • The Print Size Wizard

 

Chapter 11: Animation

  • Animation and Time Controls
  • Time Configuration
  • Progressive Display and Adaptive Degradation
  • Walkthrough Animation

Animation Output

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3DS Max Course

Duration
Mode
Languages
Certificate
Software Covered
60 Hours
Online/Offline
Tamil & English
Yes
1

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